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Computer Games, Academics and the Unquantifiable!

Posted by Rowena Cory Daniells on August 25, 2010

The Little Sister from Bio Shock 2.

Here’s a New Scientist article on how Games Developers are using academic research :

‘Using data mining to study how gamers play existing titles, though, can give developers instant rewards, such as identifying points in a game where players are likely to become frustrated or bored. The insights could help to tailor future releases to make them more satisfying.’

Wouldn’t it be great if we could analyse why some books grab the imagination of a generation? Twilight, Lord of the Rings, Dune.

What makes a book memorable? Why do some book resonate with readers?

Posted in Genre Writing, Publishers, Research, Sales, Writing Craft, Writing for Computer Games | Tagged: , , , , , | 4 Comments »